Monday, 20 May 2013

Life Changing or Career Building?


when starting the course you may have one idea of what you want to in industry and then after studying for a year you realise you may want to do something else. when it comes to teaching game design as people come onto the course at different levels of both 2d and 3d skills it's hard to cater to everyone's needs but it's also the industry that the university is catering for as they are trying to mould students into what games companies are looking for.

seeing as the games industry is always changing its challenging for courses  keep up with current standards as the more and more technology develops the more games course will be need to upgrade machines etc as consoles can handle more things. a good example is the new console which will be released this year, when we had Cameron small come in and talk to us about character models it was surprising how high tri counts were for his characters as they were a lot more than we have ever been allowed to use for a project. one character which was a NPC was 25,000 tri's and  he said he has worked a main character around which totalled to 120,000. this shows the change in what consoles are capable of as far as I'm aware current main characters are probably less than 25,000 tri's. I understand that we are taught to use a smaller amount as being given an amount like 25,000 would seem mental as I'm used to trying to use as least as possible to be efficient.

i think this course does well as it teaches you the basics and gradually builds you up for 3d, I'd like to learn more specific things about modelling but as the course teaches 2d and 3d there just isn't the time where as some courses teach solely 3d but I reckon they probably learn the same amount as we do maybe less. some aspects can be self taught as there is so much available on the internet you can use your spare time to try and improve areas that are not taught in massive detail.

 

" Richard "Lord British" Garriott, industry veteran and Portalarium founder, believes that the video game industry is dramatically underskilled.

Off the back of his Shroud of the Avatar Kickstarter success, Garriott was extremely candid in an interview with PC Gamer, explaining that most of the designers he has worked with in the industry lack the skills necessary to create good video games.

"I think there's really very few great game designers," he said. "I think Chris Roberts is one of them, Will Wright's another, Peter Molyneux is another. They clearly exist, but on the whole, I think that the design talent in our industry is dramatically lower than we need, as an industry. It's a very hard skill to learn."

Garriott suggests that a lot of video game designers take up the role because they lack the necessary skills for other roles. "If you like games, you eventually get to the point where you'd like to make one," he noted."

"But if you had this magic art talent as a youth, you can refine your skills and show a portfolio and say, 'I’m a good artist, go hire me.' If you're nerdy enough to hack into a computer, programming on your own, you can go to school and learn proper structure, make code samples and go 'Look, I'm a good programmer, hire me.'"

 

to be honest i think this article is more about the concept of the games rather than the the modellers and artists as i think he is saying people apply for jobs in the game industry without proper teaching on just no artistic skill at all so they get a job in the industry but another area of it.

i think our course is probably one of the best in the country for teaching game design as it has a lot of connections with the industry but also teaches the right aspects companies are looking for.

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