There are a wide array of different game
engines out there and I am going look at some that have been used in games I
have actually played as having experienced them it will make it even more
interesting for me to research and maybe I will find out things that I will
look out for when playing a game with said engine next time.
The rage (Rockstar advanced game engine) engine developed by yes you guessed it Rockstar games, is the engine Rockstar developed to use for the next generation consoles (360, ps3, wii and pc) titles. Previous to this they used the Render Ware engine e.g. GTA 3 through to san Andreas.
The rage (Rockstar advanced game engine) engine developed by yes you guessed it Rockstar games, is the engine Rockstar developed to use for the next generation consoles (360, ps3, wii and pc) titles. Previous to this they used the Render Ware engine e.g. GTA 3 through to san Andreas.
This engine can handle rendering large
worlds with a lot of building interiors and exteriors also real time weather
and complex AI, the engine is usually
use in conjunction with the “spectacular” euphoria physics engine.There doesn’t
seem to be many gripes with the rage engine when looking online although the pc
version of gta IV did get slated at times however I am not entirely sure this is an engine problem or not.
Looking into the future there are rumors
the new gta V will run on an improved version of the rage engine and rockstars
co-founder dan houser says
“The engine now allows for a much greater draw
distance over previous GTAs, letting Rockstar render the most distant mountains
at the other end of the world many, many miles away, with further advances made
to the lighting and shader model.”
I have played many games that use the rage
engine from gta IV and Red Dead
Redemption to Max payne 3, and the improvement of graphics from each of the
games is incredible. Another game worth mentioning is l.a noire which was co
produced by Rockstar and team bondi, however after some research I am still
unable to identify which engine it uses as one site says it uses a custom
engine combining motion capture and animation software but a specific engine
name is never mentioned other than being used with the havok physics engine.
Cry engine 3 was developed by crytek and
has not been used on many games as far as I can find but one of them is crysis
2 which I have played. I didn’t think much of the gameplay in crisis 2 to be
honest but as this is a post about engines I wont go into detail however when I
first played it I thought the graphics were insane and probably the best I had
seen. For me the graphics saved the game for me in terms of experience because
they exited me more than the game play which was just plain boring in my opinion
I hope the third instalment it better.
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| cry engine 3 at extreme spec level |
When looking for features that the cry
engine 3 has there was huge list, and to include them all would make for right
boring old read and half of it you probably wouldn’t understand or at least I
didn’t.
Cry engine SDK (software development kit)
also known as sandbox editor is the editor that is used to put objects into the
engine however the engine also runs at the same time as the editor and it is
possible to connect your computer to a ps3 or xbox with a second display and
then test the level during constuction, this called live create
I decided to list a few features as this
is what really what differentiates between
Engines.
·
High
Speed Texture Rendering
·
Stereoscopic
3D support for all platforms
·
Simultaneous
WYSIWYG on all platforms in Sandbox editor (live create as described previous)
·
Uber
Shader technology
·
Dynamic
volumetric light beams & light shaft effects
![]() |
| examples of the engines features |
This engine hasn’t
been used in many games so i doubt it has had a chance to show off its full
potential although what I have have seen and read about it i think it is a
great engine and best used for high end realistic graphic titles rather than
say a game for the Wii.
After being shown the basics I found it fairly
straight forward to use the editor and I am confident in importing meshes and
textures etc to create a level. Like the cry engine you are able to run around
your created level as if you in game which is help for spotting any issues with
yours objects or level.
i watched an overview video about this engine and it really impressed me how diverse it is as it can be used on ios and android devices for making games but includes things like shadows on charcters and also light shafts. The graphics on the ps vita also astonished me as i have an original psp so i havent really seen the improvement of all the later models. there is still so much more to mention about this engine and how good it is but the post would go on for years, unreal engine 4 is also in development and it will be exciting to see what improvements they have made to an already great engine.
Other engines of interest which I have come across are:
links:
Having used it
firsthand I suppose it’s best to mention the unreal engine and its editor UDK
(unreal development kit). This engine has been use very widely across the games
industry and some top name titles using the engine are gears of war and unreal
tournament although there are many more.
![]() |
| gears of war 3 |
![]() |
| screen shot from UDK |
When looking at
unreal engine 3 specifically the main features it has are:
·
Bokeh
Depth of field ( e.g looking at your hand close to your face everything around
it blurs)
·
Nvidia apex clothing
·
Direct x11 msaa(multi-sample
anti aliasing) hair
·
Image based
refelection
·
Light shafts
·
Realistic foliage
·
Height fog
·
Simplygon mesh
reduction and merging
i watched an overview video about this engine and it really impressed me how diverse it is as it can be used on ios and android devices for making games but includes things like shadows on charcters and also light shafts. The graphics on the ps vita also astonished me as i have an original psp so i havent really seen the improvement of all the later models. there is still so much more to mention about this engine and how good it is but the post would go on for years, unreal engine 4 is also in development and it will be exciting to see what improvements they have made to an already great engine.
Other engines of interest which I have come across are:
infinity ward‘s
IW 2.0, 3.0 and 4.0 engines, used on call of duty 2, 4 and modern warfare 2
respectively.
MT framework engine in Resident evil 5.
![]() |
Dunia engine used in far cry 2, the dunia
engine is actually the cry engine which was modified by ubisoft, the next
incarnation dunia 2 will be used in far cry 3 which I believe is released soon.
![]() |
| far cry 3 artwork |












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