Tuesday, 27 November 2012

documentation

Project Outline
 
 
To model a male police officer (lead character) and a colleague female police officer (NPC),A patrol car (vehicle) a small cordoned off street with a shop that has been trashed during a robbery(enviroment) and two weapons for each ,gun and truncheon/baton(props).
 
Learning outcomes: to create realistic a environment and charcters to use in my portfolio to show my artistic and technical ability in 3d software, also to be able to show i can work to my own set deadlines and technical limitations.

The game will be on the xbox 360, its a 3rd person sandbox police/crime game aimed at people aged 16-24. I will be using 3dsmax, photoshop, crazy bump, nvidia photoshop plug-in and unreal development kit to produce the game.
 
 Technical Specifications & design details:
 
  • maximum triangle limit 50,000
  • all textures (normal, diffuse, specular) use the targa (.tga) format.
  • all textures start with a prefix t_ and diffuse, normal and specular use _c, _n and _s postfixes respectively e.g t_concrete_c for a diffuse.
  • all models need a normal map, specular map and if necessary alpha's
  • all 3ds max files use a 1 grid space= 1cm unit scale.
  •  each textures diffuse, normals and speculars will all be in one photoshop file with folders containing each.
 
Lead Character:
 
Description:
Male police officer, mid 20’s,
 
Triangle limit: 10,000
Texture limit: 2 2048 x 2048 texture sheets
 
reference/examples:






 


non-playable character (NPC)





Description:
Female police officer, early-mid 20’s,
Triangle limit: 10,000
Texture limit: 2 x 2048 x 2048 texture sheets

reference/examples:



Environment:




Description:
Small cordoned off street with a shop that has been trashed during a robbery
 
 Triangle limit: 15,000
Texture limit: 8  x 1024 x 1024 texture sheets which can be broken down into smaller sheets for tiling etc.

reference/examples:





Props:
 
 description:
two weapons which both characters will have
 
triangle limit: 4000
texture limit 1 x 512x512 for each weapon

refrence/example:



 
 other objects/scenery:

description:
extra objects to give the scene more reality e.g bins, rubbish, boxes, smashed glass from robbed shop etc.

triangle limit 4000
texture limit: 1 x 1024
 
 
 

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